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GRAPHITE
2007
ACM
14 years 26 days ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
FGR
2006
IEEE
169views Biometrics» more  FGR 2006»
14 years 20 days ago
Local Linear Regression (LLR) for Pose Invariant Face Recognition
The variation of facial appearance due to the viewpoint (/pose) degrades face recognition systems considerably, which is well known as one of the bottlenecks in face recognition. ...
Xiujuan Chai, Shiguang Shan, Xilin Chen, Wen Gao
3DPVT
2004
IEEE
231views Visualization» more  3DPVT 2004»
14 years 23 days ago
A Variational Analysis of Shape from Specularities using Sparse Data
Looking around in our every day environment, many of the encountered objects are specular to some degree. Actively using this fact when reconstructing objects from image sequences...
Jan Erik Solem, Henrik Aanæs, Anders Heyden
CGF
2006
173views more  CGF 2006»
13 years 9 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
14 years 2 months ago
Rational Spherical Splines for Genus Zero Shape Modeling
Traditional approaches for modeling a closed manifold surface with either regular tensor-product or triangular splines (defined over an open planar domain) require decomposing th...
Ying He 0001, Xianfeng Gu, Hong Qin