This paper introduces a framework for long-distance face recognition using dense and sparse stereo reconstruction, with texture of the facial region. Two methods to determine corr...
Ham Rara, Asem Ali, Shireen Elhabian, Aly A. Farag
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
Acquiring dynamic 3D fluid surfaces is a challenging problem in computer vision. Single or stereo camera based solutions are sensitive to refraction distortions, fast fluid moti...