A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
3D city modeling using computer vision is very challenging. A typical city contains objects which are a nightmare for some vision algorithms, while other algorithms have been desi...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
Modeling is used to build structures that serve as surrogates for other objects. As children, we learn to model at a very young age. An object such as a small toy train teaches us...
We illustrate a simple algorithm for approximating the medial axis of a 2D shape with smooth boundary from a sample of this boundary. The algorithm is compared to a more general a...
We present a hierarchical architecture and learning algorithm for visual recognition and other visual inference tasks such as imagination, reconstruction of occluded images, and e...