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323views
15 years 17 days ago
Shape from shading with a linear triangular element surface model
We propose to combine a triangular element surface model with a linearized reflectance map to formulate the shape-from-shading problem. The main idea is to approximate a smooth sur...
Kyoung Mu Lee (Seoul National University), C.-C. J...
ICCV
2003
IEEE
14 years 9 months ago
Phenomenological Eigenfunctions for Image Irradiance
We present a framework for calculating low-dimensional bases to represent image irradiance from surfaces with isotropic reflectance under arbitrary illumination. By representing t...
Peter Nillius, Jan-Olof Eklundh
VMV
2001
144views Visualization» more  VMV 2001»
13 years 9 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
VC
2002
215views more  VC 2002»
13 years 7 months ago
Acquiring, stitching and blending diffuse appearance attributes on 3D models
A new system for the construction of highly realistic models of real free-form 3D objects is proposed, based on the integration of several techniques (automatic 3D scanning, inver...
Claudio Rocchini, Paolo Cignoni, Claudio Montani, ...
CVIU
2006
166views more  CVIU 2006»
13 years 7 months ago
Non-parametric and light-field deformable models
Statistical shape-and-texture appearance models use image morphing to define a rich, compact representation of object appearance. They are useful in a variety of applications incl...
Chris Mario Christoudias, Louis-Philippe Morency, ...