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TVCG
2008
128views more  TVCG 2008»
13 years 7 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
ACCV
2010
Springer
13 years 2 months ago
An Efficient RANSAC for 3D Object Recognition in Noisy and Occluded Scenes
In this paper, we present an efficient algorithm for 3D object recognition in presence of clutter and occlusions in noisy, sparse and unsegmented range data. The method uses a robu...
Chavdar Papazov, Darius Burschka
SIGGRAPH
1996
ACM
14 years 23 hour ago
Modeling and Rendering of Metallic Patinas
An important component that has been missing from image synthesis is the effect of weathering. In this paper, we present an approach for the modeling and rendering of one type of ...
Julie Dorsey, Pat Hanrahan
SIGGRAPH
1998
ACM
14 years 3 days ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
CAGD
2005
203views more  CAGD 2005»
13 years 7 months ago
Anisotropic smoothing of point sets,
The use of point sets instead of meshes became more popular during the last years. We present a new method for anisotropic fairing of a point sampled surface using an anisotropic ...
Carsten Lange, Konrad Polthier