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CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
IJCV
2010
167views more  IJCV 2010»
13 years 2 months ago
A Solution of the Dichromatic Model for Multispectral Photometric Invariance
In this paper, we address the problem of photometric invariance in multispectral imaging making use of an optimisation approach based upon the dichromatic model. In this manner, w...
Cong Phuoc Huynh, Antonio Robles-Kelly
ICCV
2009
IEEE
15 years 27 days ago
Dimensionality Reduction and Principal Surfaces via Kernel Map Manifolds
We present a manifold learning approach to dimensionality reduction that explicitly models the manifold as a mapping from low to high dimensional space. The manifold is represen...
Samuel Gerber, Tolga Tasdizen, Ross Whitaker
PAMI
2006
225views more  PAMI 2006»
13 years 7 months ago
Robust Structure and Motion from Outlines of Smooth Curved Surfaces
: This article addresses the problem of estimating the motion of a camera as it observes the outline (or apparent contour) of a solid bounded by a smooth surface in successive imag...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
CGF
2008
340views more  CGF 2008»
13 years 8 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman