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» Surface Sculpting with Stochastic Deformable 3D Surfaces
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ICCV
2001
IEEE
14 years 9 months ago
Articulated Soft Objects for Video-based Body Modeling
We develop a framework for 3?D shape and motion recovery of articulated deformable objects. We propose a formalism that incorporates the use of implicit surfaces into earlier robo...
Pascal Fua, Ralf Plänkers
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CVPR
2010
IEEE
14 years 3 months ago
Simultaneous Pose, Correspondence and Non-Rigid Shape
Recent works have shown that 3D shape of non-rigid surfaces can be accurately retrieved from a single image given a set of 3D-to-2D correspondences between that image and another ...
Jordi Sanchez, Jonas Ostlund, Pascal Fua, Francesc...
ICCV
2001
IEEE
14 years 9 months ago
Model-Based Bundle Adjustment with Application to Face Modeling
We present a new model-based bundle adjustment algorithm to recover the 3D model of a scene/object from a sequence of images with unknown motions. Instead of representing scene/ob...
Ying Shan, Zicheng Liu, Zhengyou Zhang
IS4TH
2003
Springer
14 years 24 days ago
Integrating Geometric and Biomechanical Models of a Liver Tumour for Cryosurgery Simulation
Abstract. In this paper, we present a 3D reconstruction approach of a liver tumour model from a sequence of 2D MR parallel cross-sections, and the integration of this reconstructed...
Alexandra Branzan Albu, Jean-Marc Schwartz, Denis ...