Abstract We propose a robust methodology for 3D modelbased markerless tracking of textured objects in monocular image sequences. The technique is based on mutual information maximi...
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
This paper presents a parallel visualization pipeline implemented at the Pittsburgh Supercomputing Center (PSC) for studying the largest earthquake simulation ever performed. The ...
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
— This paper describes a novel experiment in which two very different methods of underwater robot localization are compared. The first method is based on a geometric approach in...
Peter I. Corke, Carrick Detweiler, Matthew Dunbabi...