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3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
14 years 20 days ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
VISUALIZATION
1997
IEEE
13 years 12 months ago
Multiresolution compression and reconstruction
This paper presents a framework for multiresolution compression and geometric reconstruction of arbitrarily dimensioned data designed for distributed applications. Although being ...
Oliver G. Staadt, Markus H. Gross, Roger Weber
SMI
2005
IEEE
117views Image Analysis» more  SMI 2005»
14 years 1 months ago
Contouring 1- and 2-Manifolds in Arbitrary Dimensions
We propose an algorithm for contouring k-manifolds (k = 1, 2) embedded in an arbitrary n-dimensional space. We assume (n−k) geometric constraints are represented as polynomial e...
Joon-Kyung Seong, Gershon Elber, Myung-Soo Kim
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
13 years 11 months ago
Pyramid Coordinates for Morphing and Deformation
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
Alla Sheffer, Vladislav Kraevoy
CGF
2008
165views more  CGF 2008»
13 years 7 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita