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SIGGRAPH
1994
ACM
14 years 1 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
3DPVT
2006
IEEE
239views Visualization» more  3DPVT 2006»
14 years 3 months ago
Self-Calibration of Multiple Laser Planes for 3D Scene Reconstruction
Self-calibration is one of the most active issues concerning vision-based 3D measurements. However, in the case of the light sectioning method, there has been little research cond...
Ryo Furukawa, Hiroshi Kawasaki
BMCBI
2004
176views more  BMCBI 2004»
13 years 9 months ago
Boosting accuracy of automated classification of fluorescence microscope images for location proteomics
Background: Detailed knowledge of the subcellular location of each expressed protein is critical to a full understanding of its function. Fluorescence microscopy, in combination w...
Kai Huang, Robert F. Murphy
ECCV
2008
Springer
14 years 11 months ago
Compressive Structured Light for Recovering Inhomogeneous Participating Media
We propose a new method named compressive structured light for recovering inhomogeneous participating media. Whereas conventional structured light methods emit coded light patterns...
Jinwei Gu, Shree K. Nayar, Eitan Grinspun, Peter N...
SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
14 years 3 months ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno