We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
We investigate rendering methods for 2D tactile arrays. We present four rendering methods, two of which are anti-aliased methods to improve display quality and smoothness. We desc...
This paper describes a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional s...
Sam Lin, Rynson W. H. Lau, Xiaola Lin, Paul Y. S. ...
Surface realisation with grammars integrating flat semantics is known to be NP complete. In this paper, we present a new algorithm for surface realisation based on Feature Based T...
Developable surfaces are modelled with pieces of right circular cones. These cone spline surfaces are well-suited for applications: They possess degree two parametric and implicit...