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TVCG
2008
144views more  TVCG 2008»
15 years 6 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
VCBM
2010
15 years 24 days ago
Fast and Smooth Interactive Segmentation of Medical Images Using Variational Interpolation
We present a fast and interactive segmentation method for medical images that allows a smooth reconstruction of an object's surface from a set of user drawn, three-dimensiona...
Frank Heckel, Olaf Konrad, Heinz-Otto Peitgen
TOG
2012
307views Communications» more  TOG 2012»
13 years 8 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
CVPR
2008
IEEE
16 years 8 months ago
3D surface models by geometric constraints propagation
This paper proposes a technique for estimating piecewise planar models of objects from their images and geometric constraints. First, assuming a bounded noise in the localization ...
Michela Farenzena, Andrea Fusiello
ICRA
2008
IEEE
119views Robotics» more  ICRA 2008»
16 years 16 days ago
Vibration-based terrain classification using surface profile input frequency responses
—Terrain variations can greatly influence autonomous ground vehicle (AGV) performance. However, if the terrain is properly identified, the AGV control systems can be adjusted to ...
Emmanuel G. Collins Jr., Eric Joe Coyle