In this paper we present a new framework, based on subdivision surface approximation, for efficient compression and coding of 3D models represented by polygonal meshes. Our algorit...
Abstract— Man-made real-world environments are dominated by planar surfaces many of which constitute behaviorrelevant entities. Thus, the ability to perceive planar surfaces is v...
Abstract. In this project we present a framework for a multi-touch surface using multiple cameras. With an overhead camera and side-mounted camera we determine the three dimensiona...
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
In recent years a considerable amount of work in graphics and geometric optimization used tools based on the Laplace-Beltrami operator on a surface. The applications of the Laplac...