Sciweavers

2217 search results - page 309 / 444
» Surface based anti-aliasing
Sort
View
VC
2008
172views more  VC 2008»
15 years 6 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
CG
2004
Springer
15 years 6 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2004
106views more  CGF 2004»
15 years 6 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
ECCV
2004
Springer
16 years 8 months ago
Interpolating Novel Views from Image Sequences by Probabilistic Depth Carving
Abstract. We describe a novel approach to view interpolation from image sequences based on probabilistic depth carving. This builds a multivalued representation of depth for novel ...
Annie Yao, Andrew Calway
ICIP
2003
IEEE
16 years 7 months ago
PDE-based modeling of image segmentation using volumic flooding
The classical case of morphological segmentation is based on the watershed transform, constructed by flooding the gradient image, which is seen as a topographic surface, with cons...
Anastasia Sofou, Petros Maragos