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WSCG
2001
120views more  WSCG 2001»
13 years 8 months ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
VRML
1998
ACM
13 years 11 months ago
Simplicial Maps for Progressive Transmission of Polygonal Surfaces
We present a new method for (1) automatically generating multiple Levels Of Detail (LODs) of a polygonal surface, (2) progressively loading, or transmitting, and displaying a surf...
André Guéziec, Gabriel Taubin, Franc...
MICCAI
1999
Springer
13 years 11 months ago
Rendering the Unfolded Cerebral Cortex
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
SMA
2006
ACM
120views Solid Modeling» more  SMA 2006»
14 years 1 months ago
Identifying flat and tubular regions of a shape by unstable manifolds
We present an algorithm to identify the flat and tubular regions of a three dimensional shape from its point sample. We consider the distance function to the input point cloud an...
Samrat Goswami, Tamal K. Dey, Chandrajit L. Bajaj
ISBI
2006
IEEE
14 years 8 months ago
Automatic landmark tracking applied to optimize brain conformal mapping
Important anatomical features on the cortical surface are usually represented by landmark curves, called sulcal/gyral curves. Manual labeling of these landmark curves is time-cons...
Lok Ming Lui, Yalin Wang, Tony F. Chan, Paul M. Th...