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WSCG
2001

Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach

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Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an implicit surface to acquire texture coordinates at a support surface. As each particle trajectory is independent of each other, this method has a special suitability to run in parallel. Our results show good improvement as more processors are added to the system, with speedups of up to 13 with 32 processors, performance such as required by an interactive system.
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where WSCG
Authors Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi de La Rocque Rodriguez
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