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SIGGRAPH
2000
ACM
15 years 8 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
SCANGIS
2003
15 years 5 months ago
On the Adequacy of GIS-Generated Weed Maps for Precision Farming
Discrete sampling data is used in several environmental studies to create maps in order to support decision-making processes. The decision maps represent an increasing importance i...
Matthias Backes, Lutz Plümer
IJON
2007
88views more  IJON 2007»
15 years 4 months ago
Self-organisation can generate the discontinuities in the somatosensory map
The primary somatosensory cortex contains a topographic map of the body surface, with two notable discontinuities — the representation of the face is next to that of the hands, ...
Tom Stafford, Stuart P. Wilson
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
15 years 10 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
SIGGRAPH
1994
ACM
15 years 8 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan