We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Discrete sampling data is used in several environmental studies to create maps in order to support decision-making processes. The decision maps represent an increasing importance i...
The primary somatosensory cortex contains a topographic map of the body surface, with two notable discontinuities — the representation of the face is next to that of the hands, ...
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...