We formulate stereo matching as an extremal surface extraction problem. This is made possible by embedding the disparity surface inside a volume where the surface is composed of v...
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
An algorithm is presented that allows to perform skeletonization of large maps with much lower memory requirements than with the straightforward approach. The maps are divided int...
Albert M. Vossepoel, Klamer Schutte, Carl F. P. De...
Abstract. In this paper, we present a new similarity measure for a clustering self-organizing map which will be reached using a new approach of hierarchical clustering. (1) The sim...