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138
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CVPR
1999
IEEE
15 years 9 months ago
A Volumetric Stereo Matching Method: Application to Image-Based Modeling
We formulate stereo matching as an extremal surface extraction problem. This is made possible by embedding the disparity surface inside a volume where the surface is composed of v...
Qian Chen, Gérard G. Medioni
124
Voted
CGF
2008
161views more  CGF 2008»
15 years 4 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
TVCG
2011
196views more  TVCG 2011»
14 years 11 months ago
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
Jochen Lang, Sheldon Andrews
ICDAR
1997
IEEE
15 years 8 months ago
Memory efficient skeletonization of utility maps
An algorithm is presented that allows to perform skeletonization of large maps with much lower memory requirements than with the straightforward approach. The maps are divided int...
Albert M. Vossepoel, Klamer Schutte, Carl F. P. De...
ESANN
2008
15 years 6 months ago
Clustering of Self-Organizing Map
Abstract. In this paper, we present a new similarity measure for a clustering self-organizing map which will be reached using a new approach of hierarchical clustering. (1) The sim...
Hanane Azzag, Mustapha Lebbah