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JGTOOLS
2008
137views more  JGTOOLS 2008»
15 years 4 months ago
Robust Soft Shadow Mapping with Backprojection and Depth Peeling
Abstract. Soft shadow mapping is an attractive solution to the problem of realtime soft shadows because it works with any kind of rasterizable geometry (in particular alpha-transpa...
Louis Bavoil, Steven P. Callahan, Cláudio T...
135
Voted
SIGGRAPH
2000
ACM
15 years 9 months ago
Relief texture mapping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...
163
Voted
WSCG
2003
177views more  WSCG 2003»
15 years 6 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
124
Voted
CVPR
2008
IEEE
16 years 6 months ago
High quality mesostructure acquisition using specularities
We propose a technique for cheap and efficient acquisition of mesostructure normal maps from specularities, which only requires a simple LCD monitor and a digital camera. Coded il...
Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gie...
136
Voted
ICPR
2002
IEEE
16 years 5 months ago
Featureless 6 DoF Pose Refinement from Stereo Images
We present a pose estimation method from an initial unreliable guess using calibrated stereo images. The approach does not rely on a priori known salient features on the surface. ...
Wolfgang Sepp, Gerd Hirzinger