By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...
Recently, a 3D face recognition approach based on geometric invariant signatures, has been proposed. The key idea is a representation of the facial surface, invariant to isometric ...
Alexander M. Bronstein, Michael M. Bronstein, Alon...
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D shape, bends, and wrinkles of deforming surfaces. Moving 3D data has been diffi...
Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...