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» Surface reconstruction, one triangle at a time
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ICCV
2007
IEEE
14 years 8 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
CVPR
1997
IEEE
14 years 8 months ago
Efficient Approximation of Range Images Through Data-Dependent Adaptive Triangulations
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
Miguel Angel García, Angel Domingo Sappa, L...
TVCG
2010
153views more  TVCG 2010»
13 years 5 months ago
Parallel View-Dependent Level-of-Detail Control
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Liang Hu, Pedro V. Sander, Hugues Hoppe
JOT
2008
96views more  JOT 2008»
13 years 6 months ago
Agile Software Product Lines, Deconstructed
There was much interest at this year's Software Product Line Conference in how to combine agile and product line techniques. Agile teams seek to address change one product at...
John McGregor
PAMI
2011
13 years 1 months ago
Multiview Stereo and Silhouette Consistency via Convex Functionals over Convex Domains
—We propose a convex formulation for silhouette and stereo fusion in 3D reconstruction from multiple images. The key idea is to show that the reconstruction problem can be cast a...
Daniel Cremers, Kalin Kolev