This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
In this demonstration, we are going to illustrate how to use a mobile camera to redirect documents to various devices connected to the same network. Categories and Subject Descrip...
A distributed virtual environment (DVE) is a software system that allows users on a network to interact with each other by sharing a common view of their states. As users are geog...