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» Swarm Intelligence: From Natural to Artificial Systems
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AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
ECAI
2010
Springer
13 years 8 months ago
Learning When to Use Lazy Learning in Constraint Solving
Abstract. Learning in the context of constraint solving is a technique by which previously unknown constraints are uncovered during search and used to speed up subsequent search. R...
Ian P. Gent, Christopher Jefferson, Lars Kotthoff,...
AI
2010
Springer
13 years 7 months ago
Automatically generating personalized user interfaces with Supple
Today's computer-human interfaces are typically designed with the assumption that they are going to be used by an able-bodied person, who is using a typical set of input and ...
Krzysztof Z. Gajos, Daniel S. Weld, Jacob O. Wobbr...
AI
2002
Springer
13 years 7 months ago
The influence of social norms and social consciousness on intention reconciliation
Research on resource-bounded agents has established that rational agents need to be able to revise their commitments in light of new opportunities. In the context of collaborative...
Barbara J. Grosz, Sarit Kraus, David G. Sullivan, ...
AI
1999
Springer
13 years 7 months ago
Coalition Structure Generation with Worst Case Guarantees
Coalition formation is a key topic in multiagent systems. One may prefer a coalition structure that maximizes the sum of the values of the coalitions, but often the number of coal...
Tuomas Sandholm, Kate Larson, Martin Andersson, On...