Flocking behavior is very common in nature, and there have been ongoing research efforts to simulate such behavior in computer animations and robotics applications. Generally, suc...
This is a project for developing a distributed job execution environment for highly iterative jobs. An iterative job is one where the same binary code is run hundreds of times wit...
measured together with upper-body and hand motion. This data would be used to create a truly “immersive”, tetherless musical environment, where any kind of body motion would be...
Joseph A. Paradiso, Craig Abler, Kai-yuh Hsiao, Ma...
One of the key functions to popularize 3D content services on virtual environments is on the extensibility of the underlying system. In our previous work, we had implemented an ext...
The iStuff toolkit of physical devices, and the flexible software infrastructure to support it, were designed to simplify the exploration of novel interaction techniques in the po...
Rafael Ballagas, Meredith Ringel, Maureen C. Stone...