Sciweavers

IJVR
2008

User Pluggable Animation Components in Multi-user Virtual Environment

13 years 11 months ago
User Pluggable Animation Components in Multi-user Virtual Environment
One of the key functions to popularize 3D content services on virtual environments is on the extensibility of the underlying system. In our previous work, we had implemented an extensible Multi-User Virtual Environment (MUVE) called IMNet which features plug-in modules for various application purposes. This feature is enabled by adopting the eXtensible Animation Modeling Language (XAML) as the underlying language for incorporating external modules. Nevertheless, the system needs to be restarted for a new module to take effect. In this paper, we describe an attempt to use the OSGi framework to dynamically load user-designed animation modules that can be distributed and plugged in at run time. We will describe examples in IMNET to demonstrate the process of designing and distributing animation components at run time in this framework. In addition to allowing 3D modules to be contributed by the users, we believe that this function is also crucial for the realization of semantic virtual en...
Yu-Lin Chu, Tsai-Yen Li, Cheng-Chia Chen
Added 12 Dec 2010
Updated 12 Dec 2010
Type Journal
Year 2008
Where IJVR
Authors Yu-Lin Chu, Tsai-Yen Li, Cheng-Chia Chen
Comments (0)