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NETGAMES
2005
ACM
15 years 10 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
PC
2007
112views Management» more  PC 2007»
15 years 3 months ago
Service address routing: a network-embedded resource management layer for cluster computing
Service address routing is introduced as a novel and powerful paradigm for the integration of resource management functions into the interconnection fabric of cluster computers. S...
Isaac D. Scherson, Daniel S. Valencia, Enrique Cau...
PDP
2011
IEEE
14 years 8 months ago
Energy-Aware Task Allocation for Network-on-Chip Based Heterogeneous Multiprocessor Systems
—Energy-efficiency is becoming one of the most critical issues in embedded system design. In Network-on-Chip (NoC) based heterogeneous Multiprocessor Systems, the energy consump...
Jia Huang, Christian Buckl, Andreas Raabe, Alois K...
AAAI
1998
15 years 5 months ago
Metacognition in Software Agents Using Classifier Systems
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...
Zhaohua Zhang, Stan Franklin, Dipankar Dasgupta
WWW
2005
ACM
16 years 5 months ago
WEBCAP: a capacity planning tool for web resource management
A staggering number of multimedia applications are being introduced every day. Yet, the inordinate delays encountered in retrieving multimedia documents make it difficult to use t...
Sami Habib, Maytham Safar