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» Synchronization of multi-agent systems
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VRML
2003
ACM
14 years 2 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
BIRTHDAY
2003
Springer
14 years 2 months ago
Distributed Cooperation and Adversity: Complexity Trade-Offs
The problem of cooperatively performing a collection of tasks in a decentralized setting where the computing medium is subject to adversarial perturbations is one of the fundament...
Chryssis Georgiou, Alexander Russell, Alexander A....
CF
2010
ACM
14 years 2 months ago
ERBIUM: a deterministic, concurrent intermediate representation for portable and scalable performance
Tuning applications for multi-core systems involve subtle concepts and target-dependent optimizations. New languages are being designed to express concurrency and locality without...
Cupertino Miranda, Philippe Dumont, Albert Cohen, ...
DATE
2002
IEEE
123views Hardware» more  DATE 2002»
14 years 2 months ago
False Path Elimination in Quasi-Static Scheduling
We have developed a technique to compute a Quasi Static Schedule of a concurrent specification for the software partition of an embedded system. Previous work did not take into a...
G. Arrigoni, L. Duchini, Claudio Passerone, Lucian...
ICPADS
2002
IEEE
14 years 2 months ago
Communication Pattern Based Methodology for Performance Analysis of Termination Detection Schemes
Efficient determination of processing termination at barrier synchronization points can occupy an important role in the overall throughput of parallel and distributed computing sy...
Yili Tseng, Ronald F. DeMara