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IE
2007
13 years 9 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
CCR
2002
72views more  CCR 2002»
13 years 7 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
VLSISP
2002
112views more  VLSISP 2002»
13 years 7 months ago
Minimizing Buffer Requirements under Rate-Optimal Schedule in Regular Dataflow Networks
Large-grain synchronous dataflow graphs or multi-rate graphs have the distinct feature that the nodes of the dataflow graph fire at different rates. Such multi-rate large-grain dat...
Ramaswamy Govindarajan, Guang R. Gao, Palash Desai
TVCG
2010
126views more  TVCG 2010»
13 years 6 months ago
Modeling Repetitive Motions Using Structured Light
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
Yi Xu, Daniel G. Aliaga
VTC
2010
IEEE
162views Communications» more  VTC 2010»
13 years 6 months ago
Cognitive Radio Enabled Multi-Channel Access for Vehicular Communications
—The IEEE 1609.4 standard has been proposed to provide multi-channel operations in wireless access for vehicular environments (WAVE), where all the channels are periodically sync...
Jui-Hung Chu, Kai-Ten Feng, Chen-Nee Chuah, Chin-F...