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PDP
2006
IEEE
14 years 3 months ago
A Coordination-Level Middleware for Supporting Flexible Consistency in CSCW
Highly interactive collaborative applications need to offer each user a consistent view of the interactions represented by the streams exchanged between dispersed groups of users....
Cezar Plesca, Romulus Grigoras, Philippe Qué...
NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ISLPED
2003
ACM
85views Hardware» more  ISLPED 2003»
14 years 2 months ago
Energy recovery clocking scheme and flip-flops for ultra low-energy applications
A significant fraction of the total power in highly synchronous systems is dissipated over clock networks. Hence, low-power clocking schemes would be promising approaches for futu...
Matthew Cooke, Hamid Mahmoodi-Meimand, Kaushik Roy
PARLE
1989
14 years 1 months ago
The Expressive Power of Simple Parallelism
We explore an algebraic language for networks consisting of a xed number of reactive units, communicating synchronously over a xed linking structure. The language has only two ope...
Joachim Parrow
MOBISYS
2010
ACM
13 years 11 months ago
Docx2Go: collaborative editing of fidelity reduced documents on mobile devices
Docx2Go is a new framework to support editing of shared documents on mobile devices. Three high-level requirements influenced its design -- namely, the need to adapt content, espe...
Krishna P. N. Puttaswamy, Catherine C. Marshall, V...