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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 2 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
DSN
2003
IEEE
14 years 2 months ago
Node Failure Detection and Membership in CANELy
Fault-tolerant distributed systems based on fieldbuses may benefit to a great extent from the availabilityof semantically rich communication services,such as those provided by g...
José Rufino, Paulo Veríssimo, Guilhe...
WMTE
2002
IEEE
14 years 1 months ago
To Unlock the Learning Value of Wireless Mobile Devices, Understand Coupling
Handheld computers will become an increasingly compelling choice of technology for K-12 classrooms because they will enable a transition from occasional, supplemental use to frequ...
Jeremy Roschelle, Charles Patton, Roy D. Pea
ESWS
2010
Springer
14 years 1 months ago
Replication and Versioning of Partial RDF Graphs
The sizes of datasets available as RDF (e.g., as part of the Linked Data cloud) are increasing continuously. For instance, the recent DBpedia version consists of nearly 500 million...
Bernhard Schandl
LCN
1997
IEEE
14 years 1 months ago
Early Selective Packet Discard for Alternating Resource Access of TCP over ATM-UBR
W e investigate packet discarding schemes for TCP over ATM with UBR service. In doing so, we tested the eflective throughput of two existing schemes, Partial Pnwlcet Discard(PPD) ...
Kangsik Cheon, Shivendra S. Panwar