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JUCS
2007
110views more  JUCS 2007»
13 years 10 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
FGCN
2008
IEEE
111views Communications» more  FGCN 2008»
14 years 4 months ago
Towards an Estimation of the Accuracy of TCP Reassembly in Network Forensics
Today, honeypot operators are strongly relying on network analysis tools to examine network traces collected in their honeynet environment. The accuracy of such analysis depends o...
Gérard Wagener, Alexandre Dulaunoy, Thomas ...
DAC
1999
ACM
14 years 2 months ago
A Framework for Collaborative and Distributed Web-Based Design
The increasing complexity and geographical separation of design data, tools and teams has created a need for a collaborative and distributed design environment. In this paper we p...
Gangadhar Konduri, Anantha Chandrakasan
ATAL
2008
Springer
14 years 3 days ago
Automated unit testing intelligent agents in PDT
The Prometheus Design Tool (PDT) is an agent development tool that supports the Prometheus design methodology and includes features like automated code generation. We enhance this...
Zhiyong Zhang, John Thangarajah, Lin Padgham
DAGSTUHL
2003
13 years 11 months ago
A data model for adaptive multi-resolution scientific data
Abstract Representing data using multiresolution is a valuable tool for the interactive exploration of very large datasets. Current multiresolution tools are written specifically ...
Philip J. Rhodes, R. Daniel Bergeron, Ted M. Sparr