In this paper we propose a method which can morph a high free virtual viewpoint image keeping the epipolar geometry relations based on View Morphing technique. It is works just by...
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
This paper presents a novel image-based approach to generate a video of a scene based on only three wide-baseline uncalibrated images without the use of a 3D model. After automati...
The proposed approach is motivated by applications which allow user navigation and individual viewpoint specification in shared virtual environments with telepresence quality. In ...
Eddie Cooke, Oliver Schreer, Bernhard Pasewaldt, P...
In this paper, a new algorithm is developed for recovering the large disocclusion regions in depth image based rendering (DIBR) systems on 3DTV. For the DIBR systems, undesirable ...