We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
In this paper we present an environment for the tracking of a human face obtained from a real video sequence. We will describe the system and discuss the advantages and disadvanta...
Background: The conservation of gene order among prokaryotic genomes can provide valuable insight into gene function, protein interactions, or events by which genomes have evolved...
Christine Fong, Laurence Rohmer, Matthew Radey, Mi...
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Nowadays, users not only want to watch digital videos on a PC but also use mobile devices to play back multimedia content. Video adaptation algorithms enable the visualization of ...