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HPDC
2007
IEEE
14 years 3 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
SBACPAD
2003
IEEE
103views Hardware» more  SBACPAD 2003»
14 years 2 months ago
Performance Analysis Issues for Parallel Implementations of Propagation Algorithm
This paper presents a theoretical study to evaluate the performance of a family of parallel implementations of the propagation algorithm. The propagation algorithm is used to an i...
Leonardo Brenner, Luiz Gustavo Fernandes, Paulo Fe...
PAMI
2006
186views more  PAMI 2006»
13 years 9 months ago
Performance Evaluation of Fingerprint Verification Systems
This paper is concerned with the performance evaluation of fingerprint verification systems. After an initial classification of biometric testing initiatives, we explore both the t...
Raffaele Cappelli, Dario Maio, Davide Maltoni, Jam...
SOCA
2010
IEEE
13 years 6 months ago
Supporting the evolution of model-driven service-oriented systems: A case study on QoS-aware process-driven SOAs
Process-driven service-oriented architectures (SOA) need to cope with constant changing requirements of various compliance requirements, such as quality of service (QoS) constraint...
Ernst Oberortner, Uwe Zdun, Schahram Dustdar, Agni...
SEKE
2009
Springer
14 years 3 months ago
Resource Allocation for a Modular Software System
Most existing software optimization research assumes advance knowledge of the component parameters. Perfect future knowledge of fault detection is an unnecessary oversimpliļ¬cati...
Lance Fiondella, Swapna S. Gokhale