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» System Issues in Multi-agent Simulation of Large Crowds
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WSCG
2003
163views more  WSCG 2003»
13 years 9 months ago
Virtual Dublin - A Framework for Real-Time Urban Simulation
We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a researc...
John Hamill, Carol O'Sullivan
IADIS
2003
13 years 9 months ago
Dynamic Collaborative Filtering for the World Wide Web
Collaborative Filtering systems suggest items to a user because it is highly rated by some other user with similar tastes. Although these systems are achieving great success on we...
Gulden Uchyigit, Keith L. Clark
ATAL
2003
Springer
14 years 25 days ago
Information-driven phase changes in multi-agent coordination
Large systems of agents deployed in a real-world environment face threats to their problem solving performance that are independent of the complexity of the problem or the charact...
Sven Brueckner, H. Van Dyke Parunak
CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 7 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
WSC
1990
13 years 8 months ago
Model generation issues in a simulation support environment
This paper provides an overview of a simulation support environment and presents a discussion of a number of issues related to the generation of a simulation model. The need for a...
Osman Balci, Richard E. Nance, E. Joseph Derrick, ...