Most programs are repetitive, meaning that some parts of a program are executed more than once. As a result, a number of phases can be extracted in which each phase exhibits simila...
Frederik Vandeputte, Lieven Eeckhout, Koen De Boss...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
In recent years, palmprint based personal identification has been extensively explored by researchers. The success of this technology has demonstrated that the inner part of palm s...
Validation of programmable architectures, consisting of processor cores, coprocessors, and memory subsystems, is one of the major bottlenecks in current Systemon-Chip design metho...
When designing an encoder for a real-time video application over a wireless channel, we must take into consideration the unpredictable fluctuation of the quality of the channel an...