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SIGGRAPH
2010
ACM
13 years 12 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
AFRIGRAPH
2006
ACM
14 years 1 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
VISUALIZATION
1997
IEEE
13 years 11 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
HPCN
2000
Springer
13 years 11 months ago
A Java-Based Parallel Programming Support Environment
The Java programming language and environment is stimulating new research activities in many areas of computing, not the least of which is parallel computing. Parallel techniques ...
Kenneth A. Hawick, Heath A. James
PERCOM
2007
ACM
14 years 7 months ago
Wireless Bonding for Maximizing Throughput in Multi-Radio Mesh Networks
To enhance the per node throughput, mesh nodes in wireless mesh networks can be equipped with multiple network interfaces (NIC). In this paper, we propose a new multi-interface equ...
Sung-Ho Kim, Young-Bae Ko