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UMUAI
2010
136views more  UMUAI 2010»
13 years 5 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
PR
2011
13 years 2 months ago
A sum-over-paths extension of edit distances accounting for all sequence alignments
This paper introduces a simple Sum-over-Paths (SoP) formulation of string edit distances accounting for all possible alignments between two sequences, and extends related previous...
Silvia García-Díez, François ...
SOSP
1993
ACM
13 years 8 months ago
Improving IPC by Kernel Design
Inter-process communication (ipc) has to be fast and e ective, otherwise programmers will not use remote procedure calls(RPC),multithreadingand multitasking adequately. Thus ipc p...
Jochen Liedtke
CEC
2003
IEEE
14 years 23 days ago
A note on general adaptation in populations of painting robots
A population of virtual robots is evolved to perform the task of competitively painting the floor of a toroidal room. Two robots are present in any given room and paint using dis...
Dan Ashlock, Elizabeth Blankenship, Jonathan Gandr...
ECCV
2008
Springer
14 years 9 months ago
Temporal Dithering of Illumination for Fast Active Vision
Active vision techniques use programmable light sources, such as projectors, whose intensities can be controlled over space and time. We present a broad framework for fast active v...
Srinivasa G. Narasimhan, Sanjeev J. Koppal, Shunta...