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CORR
2007
Springer
114views Education» more  CORR 2007»
13 years 7 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
JFR
2007
144views more  JFR 2007»
13 years 7 months ago
Real-Time SLAM with Octree Evidence Grids for Exploration in Underwater Tunnels
We describe a Simultaneous Localization and Mapping (SLAM) method for a hovering underwater vehicle that will explore underwater caves and tunnels, a true three dimensional (3D) e...
Nathaniel Fairfield, George Kantor, David Wettergr...
COMPUTER
1998
131views more  COMPUTER 1998»
13 years 7 months ago
Windows NT Clustering Service
ER ABSTRACTIONS ter service uses several abstractions— including resource, resource dependencies, and resource groups—to simplify both the cluster service itself and user-visib...
Rod Gamache, Rob Short, Mike Massa
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 6 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
GLOBECOM
2010
IEEE
13 years 5 months ago
Packet-Reliability-Based Decode-and-Forward Distributed Space-Time Shift Keying
Motivated by the recent concept of Space-Time Shift Keying (STSK), we propose a novel cooperative STSK scheme, which is capable of achieving a flexible rate-diversity tradeoff, in ...
Shinya Sugiura, Sheng Chen, Lajos Hanzo