We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
We describe a Simultaneous Localization and Mapping (SLAM) method for a hovering underwater vehicle that will explore underwater caves and tunnels, a true three dimensional (3D) e...
Nathaniel Fairfield, George Kantor, David Wettergr...
ER ABSTRACTIONS ter service uses several abstractions— including resource, resource dependencies, and resource groups—to simplify both the cluster service itself and user-visib...
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Motivated by the recent concept of Space-Time Shift Keying (STSK), we propose a novel cooperative STSK scheme, which is capable of achieving a flexible rate-diversity tradeoff, in ...