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» TBAG: a high level framework for interactive, animated 3D gr...
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AAAI
1996
13 years 9 months ago
Declarative Camera Control for Automatic Cinematography
Animations generated by interactive 3D computer graphics applications are typically portrayed either from a particular character's point of view or from a small set of strate...
David B. Christianson, Sean E. Anderson, Li-wei He...
VIS
2007
IEEE
125views Visualization» more  VIS 2007»
14 years 9 months ago
High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions
Surgical approaches tailored to an individual patient's anatomy and pathology have become standard in neurosurgery. Precise preoperative planning of these procedures, however,...
Johanna Beyer, Markus Hadwiger, Stefan Wolfsberg...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
SI3D
2006
ACM
14 years 1 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
UML
2005
Springer
14 years 1 months ago
Workshop Report: Model Driven Development of Advanced User Interfaces (MDDAUI)
Abstract. This paper reports about the workshop Model Driven Development of Advanced User Interfaces (MDDAUI) which was held on October 2nd, 2005 at the MoDELS/UML 2005 conference ...
Andreas Pleuß, Jan Van den Bergh, Stefan Sau...