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SIGGRAPH
1996
ACM
13 years 12 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
DSN
2009
IEEE
13 years 11 months ago
Processor reliability enhancement through compiler-directed register file peak temperature reduction
Each semiconductor technology generation brings us closer to the imminent processor architecture heat wall, with all its associated adverse effects on system performance and reliab...
Chengmo Yang, Alex Orailoglu
GROUP
2007
ACM
13 years 11 months ago
Feedback for guiding reflection on teamwork practices
Effective communication in project teams is important, but not often taught. We explore how feedback might improve teamwork in a controlled experiment where groups interact throug...
Gilly Leshed, Jeffrey T. Hancock, Dan Cosley, Popp...
CCS
2006
ACM
13 years 11 months ago
TinySeRSync: secure and resilient time synchronization in wireless sensor networks
Accurate and synchronized time is crucial in many sensor network applications due to the need for consistent distributed sensing and coordination. In hostile environments where an...
Kun Sun, Peng Ning, Cliff Wang
DSN
2004
IEEE
13 years 11 months ago
Fault Tolerance Tradeoffs in Moving from Decentralized to Centralized Embedded Systems
Some safety-critical distributed embedded systems may need to use centralized components to achieve certain dependability properties. The difficulty in combining centralized and d...
Jennifer Morris, Daniel Kroening, Philip Koopman