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TOCHI
2002
63views more  TOCHI 2002»
13 years 7 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
CHI
2004
ACM
14 years 7 months ago
Be a judge!: wearable wireless motion sensors for audience participation
In recent years the Olympic Games have undergone vast criticism due to perceived subjective scoring in judged events, as for example figure skating and gymnastics. Judges' sc...
Wolfgang Aigner, Martin Tomitsch, Miruna Stroe, Re...
PUC
2006
158views more  PUC 2006»
13 years 7 months ago
Can we do without GUIs? Gesture and speech interaction with a patient information system
We have developed a gesture input system that provides a common interaction technique across mobile, wearable and ubiquitous computing devices of diverse form factors. In this pap...
Eamonn O'Neill, Manasawee Kaenampornpan, Vassilis ...
CSCW
1998
ACM
13 years 11 months ago
Meme Tags and Community Mirrors: Moving from Conferences to Collaboration
Meme Tags are part of a body of research on GroupWear: a wearable technology that supports people in the formative stages of cooperative work. Conference participants wear Meme Ta...
Richard Borovoy, Fred Martin, Sunil Vemuri, Mitche...
CHI
2005
ACM
14 years 7 months ago
Distributed display environments
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...