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» Tangible comics: a performance space with full-body interact...
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117
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ACMACE
2007
ACM
15 years 7 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
124
Voted
AUSAI
2005
Springer
15 years 9 months ago
Intelligent 3D Video Avatar for Immersive Telecommunication
Immersive telecommunication is a new challenging field that enables a user to share a virtual space with remote participants. The main objective is to offer rich communication moda...
Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Myo-Taeg ...
111
Voted
TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 8 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
126
Voted
CHI
2010
ACM
15 years 10 months ago
Tangible spin cube for 3D ring menu in real space
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...
Hyeongmook Lee, Woontack Woo
SG
2009
Springer
15 years 10 months ago
The Pie Slider: Combining Advantages of the Real and the Virtual Space
Abstract. The Pie Segment Slider is a novel parameter control interface combining the advantages of tangible input with the customizability of a graphical interface representation....
Alexander Kulik, André Kunert, Christopher ...