Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
This poster describes the design and early evaluation of MusicPets. MusicPets allows children to store audio, such as (composed) tunes or recorded messages, on tangible containers...
We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original ...
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...