We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
In this paper we present the internal representation and optimizations used by the CASH compiler for improving the memory parallelism of pointer-based programs. CASH uses an SSA-b...
To construct complete systems on silicon, application specic DSP accelerators are needed to speed up the execution of high throughput DSP algorithms. In this paper, a methodology...
Patrick Schaumont, Bart Vanthournout, Ivo Bolsens,...
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
We present a novel method for fast retrieval of exact Minkowski sums of pairs of convex polytopes in R3 , where one of the polytopes keeps rotating. The algorithm is based on pre-...