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ISVC
2009
Springer
14 years 2 months ago
Cartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animatio...
Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh
MIG
2009
Springer
14 years 2 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
CRV
2008
IEEE
192views Robotics» more  CRV 2008»
14 years 2 months ago
Realtime Visualization of Monocular Data for 3D Reconstruction
Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but th...
Adam Rachmielowski, Neil Birkbeck, Martin Jäg...
CSE
2008
IEEE
14 years 2 months ago
3D Computer Simulations of Pulsatile Human Blood Flows in Vessels and in the Aortic Arch: Investigation of Non-Newtonian Charact
Methods of Computational Fluid Dynamics are applied to simulate pulsatile blood flow in human vessels and in the aortic arch. The non-Newtonian behaviour of the human blood is in...
Renat A. Sultanov, Dennis Guster, Brent Engelbrekt...
DSD
2008
IEEE
145views Hardware» more  DSD 2008»
14 years 2 months ago
Formulating MITF for a Multicore Processor with SEU Tolerance
While shrinking geometries of embedded LSI devices is beneficial for portable intelligent systems, it is increasingly susceptible to influences from electrical noise, process vari...
Toshimasa Funaki, Toshinori Sato