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DIGRA
2005
Springer
14 years 1 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ACMSE
2011
ACM
12 years 7 months ago
Targeting FPGA-based processors for an implementation-driven compiler construction course
This paper describes the adaptation of a modern compiler construction course to target an FPGA-based hardware platform used throughout our computer science curriculum. One of the ...
D. Brian Larkins, William M. Jones
ICSE
2008
IEEE-ACM
14 years 8 months ago
From programming to modeling: our experience with a distributed software engineering course
Distributed Software Engineering (DSE) concepts in Computer Science (or Engineering) Degrees are commonly introduced using a hands-on approach mainly consisting of teaching a part...
Antonio Vallecillo, Francisco Durán, Jordi ...
ICSE
2005
IEEE-ACM
14 years 7 months ago
Process issues in course projects
Defined software engineering process help teaching and guiding software engineering courses projects. However, using them raises several issues related to process and course featu...
Wilson P. Paula Filho