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NETGAMES
2006
ACM
15 years 8 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ATVA
2009
Springer
100views Hardware» more  ATVA 2009»
15 years 9 months ago
Dynamic Observers for the Synthesis of Opaque Systems
: In this paper, we address the problem of synthesizing opaque systems. A secret predicate S over the runs of a system G is opaque to an external user having partial observability ...
Franck Cassez, Jérémy Dubreil, Herv&...

Tutorial
2179views
17 years 2 months ago
Privacy in Location-Based Services: State-of-the-Art and Research Directions
The explosive growth of location-detection devices (e.g., GPS-like devices and handheld devices) along with wireless communications and mobile databases results in realizing locati...
Mohamed F. Mokbel
ICDE
2009
IEEE
177views Database» more  ICDE 2009»
16 years 4 months ago
Light-Weight, Runtime Verification of Query Sources
Modern database systems increasingly make use of networked storage. This storage can be in the form of SAN's or in the form of shared-nothing nodes in a cluster. One type of a...
Tingjian Ge, Stanley B. Zdonik
GIS
2005
ACM
16 years 3 months ago
Contraflow network reconfiguration for evacuation planning: a summary of results
Contraflow, or lane reversal, is a way of increasing outbound capacity of a real network by reversing the direction of inbound roads during evacuations. The contraflow is consider...
Sangho Kim, Shashi Shekhar
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