Sciweavers

3905 search results - page 128 / 781
» Teaching Design Patterns
Sort
View
ACMDIS
2006
ACM
15 years 8 months ago
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
In the excitement of the cognitive revolution, Simon proposed a way of thinking about design that promised to make it more manageable and cognitive: to think of design as a planni...
Steve R. Harrison, Maribeth Back, Deborah G. Tatar
111
Voted
DAC
2001
ACM
16 years 3 months ago
A New Structural Pattern Matching Algorithm for Technology Mapping
Min Zhao, Sachin S. Sapatnekar
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
15 years 2 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
ICSE
2001
IEEE-ACM
15 years 7 months ago
Effective Software Architecture Design: From Global Analysis to UML Descriptions
It is now generally accepted that separating software architecture into multiple views can help in reducing complexity and in making sound decisions about design trade-offs. Our f...
Robert L. Nord, Daniel J. Paulish, Dilip Soni, Chr...
150
Voted
EDUTAINMENT
2007
Springer
15 years 8 months ago
Usability Test of Immersion for Augmented Reality Based Product Design
In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We...
Taejin Ha, Yoonje Chang, Woontack Woo