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SIGCSE
2000
ACM
146views Education» more  SIGCSE 2000»
14 years 1 months ago
Programming patterns and design patterns in the introductory computer science course
We look at the essential thinking skills students need to learn in the introductory computer science course based on object-oriented programming. We create a framework for such a ...
Viera K. Proulx
ITICSE
2003
ACM
14 years 1 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...
CRIWG
1998
13 years 10 months ago
A Cooperation Model for Teaching/Learning Modeling Disciplines
The use of new technology must be combined with modern teaching practices to be effective. Collaborative learning is a general term employed for a variety of classroom practices d...
Karin Becker, L. Zanella
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 2 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
WWW
2004
ACM
14 years 9 months ago
A web services architecture for learning object discovery and assembly
Courseware systems are often based on an assembly of different components, addressing the different needs of storage and delivery functionality. The Learning Technology Standard A...
Claus Pahl, Ronan Barrett